It’s time for another Crosswords release. This is relatively soon after the last one, but I have an unofficial rule that Crosswords is released after three bloggable features. We’ve been productive and blown way past that bar in only a few months, so it’s time for an update.
This round, we redid the game interface (for GNOME Circle) and added content to the editor. The editor also gained printing support, and we expanded support for Adwaita accent colors. In details:
New Layout GNOME Crosswords’ new look — now using the accent colorI applied for GNOME Circle a couple years ago, but it wasn’t until this past GUADEC that I was able to sit down together with Tobias to take a closer look at the game. We sketched out a proposed redesign, and I’ve been implementing it for the last four months. The result: a much cleaner look and workflow. I really like the way it has grown.
Initial redesignOverall, I’m really happy with the way it looks and feels so far. The process has been relatively smooth (details), though it’s clear that the design team has limited resources to spend on these efforts. They need more help, and I hope that team can grow. Here’s how the game looks now:
https://blogs.gnome.org/jrb/files/2026/02/main-1.webmI really could use help with the artwork for this project! Jakub made some sketches and I tried to convert them to svg, but have reached the limits of my inkscape skills. If you’re interested in helping and want to get involved in GNOME Design artwork, this could be a great place to start. Let me know!
Indicator HintsTime for some crossword nerdery:
Indicator Hints Dialog Main ScreenOne thing that characterizes cryptic crosswords is that its clues feature wordplay. A key part of the wordplay is called an “indicator hint”. These hints are a word — or words — that tell you to transform neighboring words into parts of the solutions. These transformations could be things like rearranging the letters (anagrams) or reversing them. The example in the dialog screenshot below might give a better sense of how these work. There’s a whole universe built around this.
Indicator Hint Dialog with an exampleGood clues always use evocative indicator hints to entertain or mislead the solver. To help authors, I install a database of common indicator hints compiled by George Ho and show a random subset. His list also includes how frequently they’re used, which can be used to make a clue harder or easier to solve.
Indicator Hints Dialog with full list of indicators Templates and SettabilityI’ve always been a bit embarrassed about the New Puzzle dialog. The dialog should be simple enough: select a puzzle type, puzzle size, and maybe a preset grid template. Unfortunately, it historically had a few weird bugs and the template thumbnailing code was really slow. It could only render twenty or so templates before the startup time became unbearable. As a result, I only had a pitiful four or five templates per type of puzzle.
When Toluwaleke rewrote the thumbnail rendering to be blazing fast over the summer, it became possible to give this section a closer look. The result:
https://blogs.gnome.org/jrb/files/2026/02/greeter.webmNote: The rendering issues with the theme words dialog is GTK Bug #7400
The new dialog now has almost a thousand curated blank grids to pick from, sorted by how difficult they are to fill. In addition, I added initial support to add Theme Words to the puzzle. Setting theme words will also filter the templates to only show those that fit. Some cool technical details:
I had the good fortune to be able to sit with one of my coworkers and watch her use the editor. She’s a much more accomplished setter than I, and publishes her crosswords in newspapers. Watching her use the tool was really helpful as she highlighted a lot of issues with the application (list). It was also great to validate a few of my big design decisions, notably splitting grid creation from clue writing.
I’ve fixed most of the easy issues she found, but she confirmed something I suspected: The big missing feature for the editor is an overlay indicating tricky cells and dead ends (bug). Victor proposed a solution (link) for this over the summer. This is now the top priority for the next release.
ThanksUntil next time!
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Pystd is an experiment on what a C++ standard library without any backwards compatibility requirements would look like. It's design goals are in order of decreasing priority:
There is a bunch of stuff implemented, like vector, several string types, hashmap, a B-tree based ordered map, regular expressions, unix path manipulation operations and so on. The latest addition has been sort algorithms, which include merge sort, heap sort and introsort.
None of these is "production quality". They will almost certainly have bugs. Don't rely on them for "real work".
The actual library consists of approximately 4800 lines of headers and 4700 lines of source. Building the library and all test code on a Raspberry Pi using a single core takes 13 seconds. With 30 process invocations this means approximately 0.4 seconds per compilation.
For real world testing we have really only one data point, but in it build time was reduced by three quarters, the binary became smaller and the end result ran faster.
PortabilityThe code has been tested on Linux x86_64 and aarch64 as well as on macOS. It currently does not work with Visual Studio which has not implemented support for pack indexing yet.
Why should you consider using it?Back in the 90s and 00s (I think) it was fashionable to write your own C++ standard library implementation. Eventually they all died and people moved to the one that comes with their compiler. Which is totally reasonable. So why would you now switch to something else?
For existing C++ applications you probably don't want to. The amount of work needed for a port is too much to be justified in most cases.
For green field projects things are more interesting. Maybe you just want to try something new just for the fun of it? That is the main reason why Pystd even exists, I wanted to try implementing the core building blocks of a standard library from scratch.
Maybe you want to provide "Go style" binaries that build fast and have no external deps? The size overhead of Pystd is only a few hundred k and the executables it yields only depend on libc (unless you use regexes, in which case they also depend on libpcre, but you can static link it if you prefer).
Resource constrained or embedded systems might also be an option. Libstdc++ takes a few megabytes. Pystd does require malloc, though (more specifically it requires aligned alloc) so for the smallest embedded targets you'd need to use something like the freestanding library. As an additional feature Pystd permits you to disable parts of the library that are not used (currently only regexes, but could be extended to things like threading and file system).
Compiler implementers might choose to test their performance with an unusual code base. For example GCC compiles most Pystd files in a flash but for some reason the B-tree implementation takes several seconds to build. I don't really know why because it does not do any heavy duty metaprogramming or such.
It might also be usable in teaching as a fairly small implementation of the core algorithms used today. Assuming anyone does education any more as opposed to relying on LLMs for everything.
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Ever since my partner and I bought a house several years ago, I’ve wanted to throw a themed Star Wars party here. We’ve talked about doing a summer movie showing thing, we’ve talked about doing a Star Wars TV show marathon, and we’ve done a few birthday parties—but never the full-on themed party that I was dreaming up. Until this year!
For some reason, a combination of rearranging some of our furniture, the state of my smart home, my enjoyment of Star Wars: Outlaws, and my newfound work/life balance meant that this was the year I finally committed to doing the party.
PitchFor the past few years I’ve thrown a two-part birthday party: we start out at a nearby bar or restaurant, and then head to the house for more drinks and games. I like this format as it gives folks a natural “out” if they don’t want to commit to the entire evening: they can just join the beginning and then head out, or they can just meet up at our house. I was planning to do the same this year, but decided: let’s go all-in at the house so we have more time for more fun. I knew I wanted:
Trivia! I organized a fun little Star Wars trivia game for my birthday last year and really enjoyed how nerdy my friends were with it, so this year I wanted to do something similar. My good friend Dagan volunteered to put together a fresh trivia game, which was incredible.
Sabacc. The Star Wars equivalent to poker, featured heavily in the Star Wars: Outlaws game as well as in Star Wars: Rebels, Solo: A Star Wars Story, and the Disney Galactic Starcruiser (though it’s Kessel sabacc vs. traditional sabacc vs. Corellian spike vs. Coruscant shift respectively… but I digress). I got a Kessel sabacc set for Christmas and have wanted to play it with a group of friends ever since.
Themed drinks. Revnog is mentioned in Star Wars media including Andor as some sort of liquor, and spotchka is featured in the New Republic era shows like The Mandalorian and The Book of Boba Fett. There isn’t really any detail as to what each tastes like, but I knew I wanted to make some batch cocktails inspired by these in-universe drinks.
Immersive environment. This meant smart lights, music, and some other aesthetic touches. Luckily over the years I’ve upgraded my smart home to feature nearly all locally-controllable RGB smart bulbs and fixtures; while during the day they simply shift from warm white to daylight and back, it means I can do a lot with them for special occasions. I also have networked speakers throughout the house, and a 3D printer.
About a month before the party, I got to work.
AestheticFor the party to feel immersive, I knew getting the aesthetic right was paramount. I also knew I wanted to send out themed invites to set the tone, so I had to start thinking about the whole thing early.
Star Wars: Outlaws title screen
Star Wars: Outlaws journal UI
Since I’d been playing Star Wars: Outlaws, that was my immediate inspiration. I also follow the legendary Louie Mantia on Mastodon, and had bought some of his Star Wars fonts from The Crown Type Company, so I knew at least partially how I was going to get there.
Initial invite graphic (address censored)For the invite, I went with a cyan-on-black color scheme. This is featured heavily in Star Wars: Outlaws but is also an iconic Star Wars look (“A long time ago…”, movie end credits, Clone Wars title cards, etc.). I chose the Spectre font as it’s very readable but also very Star Wars. To give it some more texture (and as an easter egg for the nerds), I used Womprat Aurebesh offset and dimmed behind the heading. The whole thing was a pretty quick design, but it did its job and set the tone.
WebsiteI spent a bit more time iterating on the website, and it’s a more familiar domain for me than more static designs like the invite was. I especially like how the offset Aurebesh turned out on the headings, as it feels very in-universe to me. I also played with a bit of texture on the website to give it that lo-fi/imperfect tech vibe that Star Wars so often embraces.
For the longer-form body text, I wanted something even more readable than the more display-oriented fonts I’d used, so I turned to a good friend: Inter (also used on this site!). It doesn’t really look like Inter though… because I used almost every stylistic alternate that the font offers—explicitly to make it feel legible but also… kinda funky. I think it worked out well. Specifically, notice the lower-case “a”, “f”, “L”, “t”, and “u” shapes, plus the more rounded punctuation.
Screenshot of my websiteI think more people should use subdomains for things like this! It’s become a meme at this point that people buy domains for projects they never get around to, but I always have to remind people: subdomains are free. Focus on making the thing, put it up on a subdomain, and then if you ever spin it out into its own successful thing, then you can buy a flashy bare domain for it!
Since I already owned blaede.family where I host extended family wishlists, recipes, and a Mastodon server, I resisted the urge to purchase yet another domain and instead went with a subdomain. cantina.blaede.family doesn’t quite stay totally immersive, but it worked well enough—especially for a presumably short-lived project like this.
EnvironmentOnce I had the invite nailed down, I started working on what the actual physical environment would look like. I watched the bar/cantina scenes from A New Hope and Attack of the Clones, scoured concept art, and of course played more Outlaws. The main thing I came away thinking about was lighting!
LightingThe actual cantinas are often not all that otherworldly, but lighting plays a huge role; both in color and the overall dimness with a lot of (sometimes colorful) accent lighting.
So, I got to work on setting up a lighting scene in Home Assistant. At first I was using the same color scheme everywhere, but I quickly found that distinct color schemes for different areas would feel more fun and interesting.
Lounge areaFor the main lounge-type area, I went with dim orange lighting and just a couple of green accent lamps. This reminds me of Jabba’s palace and Boba Fett, and just felt… right. It’s sort of organic but would be a somewhat strange color scheme outside of Star Wars. It’s also the first impression people will get when coming into the house, so I wanted it to feel the most recognizably Star Wars-y.
Kitchen areaNext, I focused on the kitchen, where people would gather for drinks and snacks. We have white under-cabinet lighting which I wanted to keep for function (it’s nice to see what color your food actually is…), but I went with a bluish-purple (almost ultaviolet) and pink.
Coruscant bar from Attack of the Clones
While this is very different from a cantina on Tatooine, it reminded me of the Coruscant bar we see in Attack of the Clones as well as some of the environments in The Clone Wars and Outlaws. At one point I was going to attempt to make a glowing cocktail that would luminesce under black light—I ditched that, but the lighting stayed.
Dining room sabacc tableOne of the more important areas was, of course, the sabacc table (the dining room), which is adjacent to the kitchen. I had to balance ensuring the cards and chips are visible with that dim, dingy, underworld vibe. I settled on actually adding a couple of warm white accent lights (3D printed!) for visibility, then using the ceiling fan lights as a sabacc round counter (with a Zigbee button as the dealer token).
3D printed accent lightLastly, I picked a few other colors for adjacent rooms: a more vivid purple for the bathroom, and red plus a rainbow LED strip for my office (where I set up split-screen Star Wars: Battlefront II on a PS2).
Office areaI was pretty happy with the lighting at this point, but then I re-watched the Mos Eisley scenes and noticed some fairly simple accent lights: plain warm white cylinders on the tables.
I threw together a simple print for my 3D printer and added some battery-powered puck lights underneath: perfection.
First test of my cylinder lights MusicWith my networked speakers, I knew I wanted some in-universe cantina music—but I also knew the cantina song would get real old, real fast. Since I’d been playing Outlaws as well as a fan-made Holocard Cantina sabacc app, I knew there was a decent amount of in-universe music out there; luckily it’s actually all on YouTube Music.
I made a looooong playlist including a bunch of that music plus some from Pyloon’s Saloon in Jedi: Survivor, Oga’s Cantina at Disney’s Galaxy’s Edge, and a select few tracks from other Star Wars media (Niamos!).
SabaccA big part of the party was sabacc; we ended up playing several games and really getting into it. To complement the cards and dice (from Hyperspace Props), I 3D printed chips and tokens that we used for the games.
3D printed sabacc tokens and chipsWe started out simple with just the basic rules and no tokens, but after a couple of games, we introduced some simple tokens to make the game more interesting.
Playing sabaccI had a blast playing sabacc with my friends and by the end of the night we all agreed: we need to play this more frequently than just once a year for my birthday!
DrinksI’m a fan of batch cocktails for parties, because it means less time tending a bar and more time enjoying company—plus it gives you a nice opportunity for a themed drink or two that you can prepare ahead of time. I decided to make two batch cocktails: green revnog and spotchka.
Bottles of spotchka and revnogRevnog is shown a few times in Andor, but it’s hard to tell what it looks like—one time it appears to be blue, but it’s also lit by the bar itself. When it comes to taste, the StarWars.com Databank just says it “comes in a variety of flavors.” However, one character mentions “green revnog” as being her favorite, so I decided to run with that so I could make something featuring objectively the best fruit in the galaxy: pear (if you know, you know).
My take on green revnogAfter a lot of experimenting, I settled on a spiced pear gin drink that I think is a nice balance between sweet, spiced, and boozy. The simple batch recipe came out to: 4 parts gin, 1 part St. George’s Spiced Pear Liqueur, 1 part pear juice, and 1 part lemon juice. It can be served directly on ice, or cut with sparkling water to tame it a bit.
Spotchka doesn’t get its own StarWars.com Databank entry, but is mentioned in a couple of entries about locations from an arc of The Mandalorian. All that can be gleaned is that it’s apparently glowing and blue (Star Wars sure loves its blue drinks!), and made from “krill” which in Star Wars is shrimp-like.
My take on spotchkaI knew blue curaçao would be critical for a blue cocktail, and after a bit of asking around for inspiration, I decided coconut cream would give it a nice opacity and lightness. The obvious other ingredients for me, then, were rum and pineapple juice. I wanted it to taste a little more complex than just a Malibu pineapple, so I raided my liquor supply until I found my “secret” ingredient: grapefruit vodka. Just a tiny bit of that made it taste really unique and way more interesting! The final ratios for the batch are: 4 parts coconut rum, 2 parts white rum, 2 parts blue curaçao, 1 part grapefruit vodka, 2 parts pineapple juice, 1 part coconut cream. Similar to the revnog, it can be served directly on ice or cut with sparkling water for a less boozy drink.
SummaryOver all I had a blast hanging out, drinking cocktails, playing sabacc, and nerding out with my friends. I feel like the immersive-but-not-overbearing environment felt right; just one friend (the trivia master!) dressed up, which was perfect as I explicitly told everyone that costumes were not expected but left it open in case anyone wanted to dress up. The trivia, drinks, and sabacc all went over well, and a handful of us hung around until after 2 AM enjoying each other’s company. That’s a win in my book. :)